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Graphics Programmer

Hybrid in Barcelona·Added 8 days ago

Still open when we checked on 9 Oct

Overview

Job details

  • Hybrid

    Office and home days — the ad has the split.

Requirements

  • Have the right to work in Spain

    IO Interactive doesn't mention sponsorship in the ad.

  • Work in English

    English is required, per the ad.

  • Be near Barcelona for hybrid days

    No relocation package mentioned.

Skills

Requirements

What we're looking for

  • Shipped at least one AAA title as a Graphics/Rendering Programmer

  • Strong C++ programmer with deep experience in engine-level graphics systems

  • Proven expertise in graphics APIs (DirectX, Vulkan, or equivalent) and shader programming

  • Experienced with performance profiling and optimization in large-scale codebases

  • Strong grasp of GPU architecture, rendering pipelines, and graphics theory

  • Comfortable working across multiple platforms with a focus on console development

  • Excellent communicator who can work effectively in a distributed, multicultural team environment

Pay & benefits

What you'll get

As we work on exciting new projects, your expertise in rendering will be critical to delivering visually stunning and performant experiences. You'll work alongside world-class programmers, have access to cutting-edge tools and technology, and contribute to games that reach millions of players globally.

The role

IO Interactive is seeking an experienced Graphics Programmer to join our Engine team as we scale our rendering capabilities for ambitious upcoming projects. This is an opportunity to work on cutting-edge rendering systems at scale, directly contributing to the next generation of AAA game experiences.

We're at a pivotal moment. Our studios are expanding their technical ambition, and we need world-class graphics programmers to architect rendering solutions that will power multiple high-profile titles across multiple platforms and console generations. This role sits at the intersection of rendering innovation and engine scalability, where your work will directly impact the visual fidelity and performance that millions of players experience.

What you'll do

  • Develop and optimize rendering systems and graphics pipelines for multiple platforms and console generations

  • Write robust, performant C++ code that forms the backbone of our proprietary Glacier engine

  • Profile, debug, and optimize rendering performance across CPU and GPU, with deep focus on platform-specific constraints

  • Collaborate with engine systems teams to improve data flow, memory management, and rendering feature integration

  • Implement advanced rendering techniques for complex visual systems including cloth, crowds, terrain, weather, and environmental effects

  • Support the technical direction and roadmap for rendering as we expand our platform capabilities

About IO Interactive

IO Interactive is an independent video game developer and publisher known for creating the Hitman series and the recently announced 007 First Light. The company operates from five locations across Europe and Asia, with studios in Copenhagen, Malmö, Barcelona, and Brighton. It has been active for over 25 years, developing its own Glacier game engine and producing genre-defining titles.

Industry
Video Games
Founded
1998
Headquarters
Copenhagen, Denmark
In Spain
Barcelona
Website
ioi.dk

Good to know if you are moving

  • IO Interactive has a studio in Barcelona, Spain, located at C/ Enric Granados 84, 08008.
  • The company is an independent AAA game studio, offering opportunities to work on major franchises like Hitman and 007.
  • The Barcelona studio is one of four European locations, providing a multicultural work environment.
  • The company develops its own proprietary Glacier engine, offering unique technical challenges.
  • IO Interactive has been operating for over 25 years, indicating stability in the gaming industry.

In their own words

About the company & team

IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences - all powered by our award-winning, proprietary Glacier technology.

IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.

We know that to achieve those goals, we need courage, talented people and a great working environment - and we do our utmost to have all of that. Across our multiple studios, we're working on several projects. Crucially though, we're all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

Learn more about our Glacier engine.

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