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Toys & Collectibles Jobs in Spain
The companies behind toys, tabletop games and characters people collect — and the teams that get them from an idea to a shelf.
Browse 14 jobsSales Development Representative – Romanian Speaking
Account Manager
Group Design Specialist
Sales Development Representative – German Speaking
Marketing Intern - Learning Category
Amazon EMEA Media Intern
HR Technician
French Speaking Sales Development Representative
Maintenance Technician
International Sales Manager
Interns
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Working in toys reaches beyond designing the product. A toy business also needs people to manage brands, plan supply, support retailers, maintain equipment and run online sales. This collection brings together Jumbo Group, Jazwares, Mattel, Famosa and Games Workshop, covering physical toys, games, Warhammer miniatures and collectibles through their own careers sources.
The roles reflect different parts of that business. A marketing placement can involve preparing product content for an online retailer; an industrial vacancy can involve keeping production equipment running. Other openings support sales, people or operations. Read the responsibilities and working location closely, and check whether an internship has a stated allowance and eligibility requirements. Video-game studios have their own Gaming collection.
Frequently Asked Questions
- Which toy and collectibles companies are included?
- The collection follows Jumbo Group, Jazwares, Mattel, Famosa and Games Workshop. It currently shows 14 live adverts from 4 employers with available vacancies, so the mix changes as their careers boards update.
- Are these jobs all in toy design?
- Available roles can span product, brand marketing, ecommerce, sales, manufacturing, maintenance, logistics and corporate functions. The collection follows the employers rather than requiring a toy-design job title.
- Does this collection include video games?
- Its focus is physical toys, games, miniatures and collectible products. For work at video-game studios and publishers, browse Gaming. A company may work with licensed characters without being a video-game employer.
