FX Artist - TD
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The Role
As an FX Artist, you are half-artist, half-engineer. You will design and execute complex simulations-fire, water, smoke, explosions, cloth, hair, or magical effects. You are comfortable working procedurally and building setups that can be shared across the team.
Key Responsibilities
Simulation: Create high-end dynamic simulations using Houdini (Pyro, FLIP, RBD, Vellum, Particles).
Tool Building: Create HDA (Houdini Digital Assets) tools to streamline workflows for other artists.
Optimization: Manage massive datasets and caches, ensuring scenes are optimized for rendering.
LookDev: Light and render your FX elements for slap-comps to present to supervisors.
Problem Solving: Debug complex networks and troubleshoot simulation failures.
What You Bring
Houdini Expert: Deep knowledge of SideFX Houdini.
VEX/Python: Proficiency in VEX is essential; Python is highly valued for tool creation.
Physics Knowledge: A strong understanding of natural phenomena and how to replicate them digitally.
Rendering: Experience with Mantra, Karma.
Compositing: Basic knowledge of Nuke to check your work against the plate.
Bonus Points
Strong math background (Linear Algebra / Trigonometry).
Experience with Crowd simulations.
Real-time FX experience (Niagara in Unreal Engine).
Application managed by Carousel Studio