FX Artist - TD

This job was published 6 months ago

FX Artist - TD

Carousel Studio
Carousel Studio
Las Palmas de Gran Canaria, Canarias, SpainCompetitiveOn-siteAdded 6 months ago🇬🇧English: Required

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The Role

As an FX Artist, you are half-artist, half-engineer. You will design and execute complex simulations-fire, water, smoke, explosions, cloth, hair, or magical effects. You are comfortable working procedurally and building setups that can be shared across the team.

Key Responsibilities
  • Simulation: Create high-end dynamic simulations using Houdini (Pyro, FLIP, RBD, Vellum, Particles).

  • Tool Building: Create HDA (Houdini Digital Assets) tools to streamline workflows for other artists.

  • Optimization: Manage massive datasets and caches, ensuring scenes are optimized for rendering.

  • LookDev: Light and render your FX elements for slap-comps to present to supervisors.

  • Problem Solving: Debug complex networks and troubleshoot simulation failures.

What You Bring
  • Houdini Expert: Deep knowledge of SideFX Houdini.

  • VEX/Python: Proficiency in VEX is essential; Python is highly valued for tool creation.

  • Physics Knowledge: A strong understanding of natural phenomena and how to replicate them digitally.

  • Rendering: Experience with Mantra, Karma.

  • Compositing: Basic knowledge of Nuke to check your work against the plate.

Bonus Points
  • Strong math background (Linear Algebra / Trigonometry).

  • Experience with Crowd simulations.

  • Real-time FX experience (Niagara in Unreal Engine).


Application managed by Carousel Studio