Senior Game Designer | Candy Crush Saga
On-site in Barcelona·Added 5 days ago
What they offer
Permanent contract
Per the ad.
What they ask for
Have the right to work in Spain
King doesn't mention sponsorship in the ad.
Work in English
English is required, per the ad.
Work on-site in Barcelona
No relocation package mentioned.
Have senior-level experience
Senior-level role.
The role
Are you a systems thinker and creative architect? Do you dream of crafting features that connect everything together: where player progress feels meaningful, social interactions spark joy, and every reward motivates another level?
We're looking for a talented and collaborative Senior Game Designer to join the Gameplay team in Candy Crush Saga, shaping the future of our metagame features and systems in one of the most successful live games in the world. You'll bring deep systems thinking to the features behind progression, competitive events, and social loops that touch millions of players every day.
What you'll do
Design and evolve metagame features and systems, such as progression, competitive events, and social loops, that deepen engagement and reflect a strong understanding of player behavior and motivation.
Own metagame features, systems, and strategic bets end-to-end, from concept and specification through implementation, live release, and iteration.
Use quantitative and qualitative data and player insights to inform, balance, and tune features and systems against key metrics.
Translate strategic goals, KPIs, and player insights into clear, structured, and actionable design documentation, explaining why specific values, triggers, and pacing are the right solution.
Partner with live ops teams to design and optimize features that maximize live events' impact and player retention.
Collaborate deeply with cross-functional teams (product, UX, engineering, data) to deliver high-quality, fun, and impactful experiences.
Work with fellow designers to ensure metagame features and systems integrate cohesively with core gameplay and the wider game ecosystem.
Stay informed on F2P trends in monetization and player engagement, and share relevant insights with the team.
Bring fresh thinking and genre-leading ideas to the Candy Crush metagame, staying ahead of trends in casual F2P design.
Craft
Games Design & Production
Your role within the Kingdom
As a Senior Game Designer, you'll design and optimize metagame features and systems, such as progression, competitive events, and social loops, that bring structure, meaning, and delight to the player journey and support the team's key strategic bets. You'll own these features and systems end to end, from strategic framing and prototyping through implementation, live release, and iteration, and you'll be able to explain not just what a feature does but why its specific values, pacing, and reward structure are the right solution.
You'll collaborate closely with product managers, UX designers, engineers, and other game designers to define, prototype, and deliver features and systems that are easy to use, deeply satisfying, and seamlessly connected to the core game.
Skills
Proven Experience in Live F2P Metagame Design (Required): You have hands-on experience designing and running live metagame features and systems, such as progression, achievements, or social mechanics, for casual mobile free-to-play games. You understand the rhythms of live content, player motivation, and what keeps players coming back day after day.
Feature Ownership & Strategic Delivery: You've owned or significantly contributed to metagame features or systems that drove long-term engagement in live casual games, from strategic framing through live release and iteration.
Systems & Economy Thinking: You understand how to design and balance interconnected features and systems, progression, rewards, pacing, and player motivation, and can reason about how a change in one system ripples through the wider economy and player behavior.
Data-Driven & Insight-Led: You're comfortable diving into quantitative and qualitative player data, identifying patterns, and turning insights into meaningful design improvements.
Player-Centric Mindset: You design for joy and motivation, and you're excited to test, learn, and iterate with real player feedback.
Collaborative & Structured Communicator: You're a clear communicator who builds alignment across disciplines and helps teams rally behind great ideas.
Craft Leadership & Mentorship: You share learnings with other designers, mentor less experienced colleagues, and help raise the bar for metagame design across the team.
About King
With a mission of Making the World Playful, King is a leading interactive entertainment company for the mobile world with more than 20 years of history of delivering some of the world's most iconic games in the mobile gaming industry, including the world-famous Candy Crush franchise, as well as other mobile titles such as Farm Heroes Saga. Around 200 million people play a King game every month. King, part of Microsoft (NASDAQ: MSFT), has Kingsters in Stockholm, Malmö, London, Barcelona, Berlin, Dublin, San Francisco, New York, Los Angeles and Malta. More information can be found at King.com or by following us on LinkedIn and @lifeatking on Instagram.
Requirements
Nice to have
Experience working on match-3, merge, or social mobile games with large, active live playerbases.
Experience designing progression systems, achievements, seasonal structures, or social gameplay loops at scale.
Familiarity with economy balancing, live ops systems, or content pipelines.
Knowledge of match-3 puzzle mechanics and how core gameplay systems (levels, boosters, board mechanics) connect to metagame and live features.
About King
King is a leading interactive entertainment company known for creating some of the world's most popular casual games, including the iconic Candy Crush franchise. With a global player base and a portfolio that spans mobile, web, and social platforms, King operates as a subsidiary of Activision Blizzard (now part of Microsoft) and employs thousands of people worldwide. The company's success is driven by its data-informed approach to game design, player engagement, and its ability to scale games to millions of daily users.
In Spain, King has a significant presence in Barcelona, which serves as one of its major development hubs. The Barcelona office is a key center for engineering, game development, and player support, making it an attractive destination for international tech and gaming professionals. King's culture emphasizes creativity, collaboration, and a player-first mindset, offering a dynamic and inclusive work environment. For international hires, King provides opportunities to work on globally recognized games, with a strong focus on professional growth and a vibrant, multicultural team.
- Industry
- Gaming
- Founded
- 2003
- Employees
- 1,000–5,000
- Headquarters
- London, UK
- In Spain
- Barcelona
- Website
- king.com
Good to know if you are moving
- King's Barcelona office is one of its largest development hubs, with a strong focus on engineering and game services.
- The company offers a competitive relocation package for international hires, including visa sponsorship and support.
- King is known for its flexible working culture, with hybrid work options available in many roles.
- Employees get the opportunity to work on globally recognized franchises like Candy Crush, with a direct impact on millions of players.
- King's parent company, Microsoft, provides additional career growth opportunities and access to a vast network of resources.
Where you'd work
King · Barcelona
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