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Game Designer (Multiplayer Gameplay Modes)

Remote, Madrid·Full-time·Added 3 days ago (last checked 4 Nov)

Voodoo

13 open roles

Our summary

Work mode
Remote (Madrid)
Contract
Fixed-term, full-time hours
English
Required
Experience
5+ years

Visa options

  • The ad doesn’t mention sponsorship

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Skills

Nice to have

Requirements

What we're looking for

  • 5+ years of experience in mobile F2P games, designing new games, gameplay modes or prototypes from scratch

  • Experience shipping player-facing content, ideally in mobile games

  • A strong understanding of multiplayer and competitive gameplay

  • A good sense of pacing, clarity and player motivation

  • A pragmatic and iterative approach: prototype, test, cut and retry

  • The ability to work independently and take full ownership

  • Strong English communication and collaboration skills

  • AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work

Nice to have

  • Strong Unity experience

  • Ability to prototype directly in the engine

  • Experience with mobile controls, multiplayer or party games

  • Experience working on live games or live content

The role

Paper Party is the multiplayer mode of Paper.io 2. We are looking for a dedicated Game Designer to improve the modes we already have and create new ones from scratch.

All modes will keep the Paper universe, camera and controls. Beyond that, there is a lot of creative freedom. You will explore new rules, objectives, win conditions, pacing and team setups to create a broad range of fun and replayable multiplayer experiences.

This is a hands-on role for someone who enjoys moving quickly from an idea to a playable prototype, testing it and improving it.

What you'll do

You will:

  • Design and prototype new gameplay modes

  • Improve existing Paper Party modes

  • Define simple, readable rules for one-finger controls

  • Iterate quickly through testing, feedback and playtests

  • Balance accessibility, competition, pacing and replayability

  • Identify weak ideas early and confidently cut or reshape them

  • Work closely with the Paper.io 2 team to turn concepts into playable experiences

  • Document your designs clearly

  • Fine-tune modes directly in Unity whenever possible

Hiring process

4 steps3 interviewsa task to doabout 4 weeks in all
  1. Get to know us

    With a recruiter or hiring manager

    A conversation about the role, your skills and background.

  2. Case study

    A case study or skill test, evaluated with constructive feedback.

  3. Q&A

    With hiring team

    Discussion of your case study, background and motivations with the hiring team.

  4. Final interview

    With senior leadership

    Meeting with senior leadership to assess culture alignment and depth of expertise.

  • Case studies and skill tests are part of every process and come with constructive feedback.

About Voodoo

Voodoo is a leading French mobile gaming company and publisher, known for creating and scaling hyper-casual and hybrid-casual games that have been downloaded billions of times worldwide. With a portfolio including hits like Paper.io 2, Hole.io, and Mob Control, Voodoo has become one of the most influential players in the mobile gaming industry, combining data-driven publishing with a network of internal and external studios. The company operates globally with a strong presence in Europe, Asia, and North America, and continues to expand into midcore and casual gaming segments.

In Spain, Voodoo has established a significant hub, particularly in Barcelona, where it runs live operations and game development teams for its popular titles. The company is known for a fast-paced, creative, and data-centric culture, attracting international talent from around the world. For international professionals, Voodoo offers the opportunity to work on globally recognized games, with a collaborative environment that values innovation and player engagement. Their Spanish offices are part of a global network, making it an attractive destination for game developers, artists, and product leads looking to relocate to Spain.

Industry
Gaming
Founded
2013
Employees
500–1,000
Headquarters
Paris, France
In Spain
Barcelona

Good to know if you are moving

  • Voodoo has a significant office in Barcelona, Spain, which serves as a hub for game development and live operations.
  • The company offers a dynamic, data-driven work environment with a focus on rapid iteration and player engagement.
  • International hires can expect a multicultural team with English as a common working language.
  • Voodoo is known for its flat hierarchy and entrepreneurial culture, giving employees ownership over their projects.
  • The company provides opportunities to work on globally popular games with millions of players.

In their own words

About the company & team

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

You will be joining one of our Live Studios, working on Paper.io2.

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