Game Designer (Gameplay Modes) - Paper.io 2
Madrid, Spain / Portugal·Added 5 days ago
15 open roles
What they offer
Fixed-term contract
Per the ad.
Fully remote
Per the ad.
What they ask for
Have the right to work in Spain
Voodoo doesn't mention sponsorship in the ad.
Work in English
English is required, per the ad.
About the job
About Voodoo
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Paper.io 2, alongside popular apps such as BeReal and Wizz.
Team
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io2.
Role
Paper Party is the multiplayer mode of Paper.io 2. We are looking for a dedicated Game Designer to improve the modes we already have and create new ones from scratch.
All modes will keep the Paper universe, camera and controls. Beyond that, there is a lot of creative freedom. You will explore new rules, objectives, win conditions, pacing and team setups to create a broad range of fun and replayable multiplayer experiences.
You will:
Design and prototype new gameplay modes
Improve existing Paper Party modes
Define simple, readable rules for one-finger controls
Iterate quickly through testing, feedback and playtests
Balance accessibility, competition, pacing and replayability
Identify weak ideas early and confidently cut or reshape them
Work closely with the Paper.io 2 team to turn concepts into playable experiences
Document your designs clearly
Fine-tune modes directly in Unity whenever possible
This is a hands-on role for someone who enjoys moving quickly from an idea to a playable prototype, testing it and improving it.
Profile
5+ years of experience in mobile F2P games, designing new games, gameplay modes or prototypes from scratch
Experience shipping player-facing content, ideally in mobile games
A strong understanding of multiplayer and competitive gameplay
A good sense of pacing, clarity and player motivation
A pragmatic and iterative approach: prototype, test, cut and retry
The ability to work independently and take full ownership
Strong English communication and collaboration skills
Nice to have
Strong Unity experience
Ability to prototype directly in the engine
Experience with mobile controls, multiplayer or party games
Experience working on live games or live content
How they hire
Get to know us
With a recruiter or hiring manager
A conversation about the role, your skills and background.
Case study
A case study or skill test, evaluated with constructive feedback.
Q&A
With hiring team
Discussion of your case study, background and motivations with the hiring team.
Final interview
With senior leadership
Meeting with senior leadership to assess culture alignment and depth of expertise.
- Case studies and skill tests are part of every process and come with constructive feedback.
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